8/26/2023 0 Comments Hero realms campaign card list![]() This can be an incredible way to start off your first or second hand with a lot of damage, a small wall of guards, bonus economy to buy more cards right off the bat, or even force your opponent to start discarding multiple cards from turn one if you luck into sparks/curses. You also have the option of heisting any 3g or less cards directly to hand, which means you can possibly heist two 3g or less cards and immediately add both to your hand. This option is effectively the same as Practiced Heist but much more flexible. It’s wonderful when it works, but sometimes you end up being on turn 10 or later before you can Heist, or in a worst-case scenario, you may finish the game without ever having a chance to use it on a meaningful target. Some classes like wizard and ranger can also employ tactics to keep high value targets out of their discard pile, thwarting the Masterful Heist. You have the option to take a pivotal card from your opponent while grabbing up to a 5g cost card for free! The problem with this option is that it can too often miss in early turns where your opponent immediately shuffles the card that you wanted to steal, or the turn that it’s sitting in the discard pile, you don’t have enough gold to buy it. This ability is designed to not only improve your deck quickly, but also interfere with your opponent’s plan after both players have taken two turns. On the other side of the tree, you have Masterful Heist. But on the other hand, if this doesn’t line up, you are now waiting for multiple turns or shuffles before you can use this ability. If your hand and the market allow for a big purchase with a matching faction card in the market, then putting a card of high value directly into your hand early can set you so far in advantage that your opponent may never catch up. Practiced Heist has the most risk, but most reward. ![]() Either the market/discard pile is kind to you, allowing your Heist to give you an extreme advantage early game against your opponent, or it’s not so kind and you are starting off with a disadvantage or a rather awkward start. No choices to be made there.īoth sides of this tree are very market and/or discard pile-dependent. These are available at levels 1 and 2, and upgrade to “Heist” at level 3. You’ll notice in the graphic that there is a “Pilfer” and “Theft” ability. You may not use this ability on your first or second turn. You may also acquire a card from the market row of cost 5g or less for free. Masterful Heist – This turn, you may acquire a card of cost 1g or more from an opponent’s discard pile by paying its cost. Put cards of cost 3g or less acquired in this way into your hand. Smooth Heist – The next time you acquire a card this turn, you may acquire another card of equal or lesser value for free. Practiced Heist - The next time you acquire a card this turn, you may acquire another card of the same faction and of equal or lesser value for free. ![]() You may also acquire a card from the market row of cost 3g or less for free. Skillful Heist – This turn, you may acquire a card of cost 1g or more from an opponent’s discard pile by paying its cost. If the second card costs 3g or less, put it into your hand. Timely Heist – The next time you acquire a card this turn, you may acquire another card of the same faction and of equal or lesser value for free. Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc.), fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.Heist – This turn, you may acquire a card of cost 1g or more from an opponent’s discard pile by paying its cost. When you reduce your opponent's score (called health) to zero, you win! You use combat to attack your opponent and their champions. These champions and actions can generate large amounts of gold, combat, or other powerful effects. As you play, you use gold to buy champion cards and action cards from the Market. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. When your deck runs out of cards, you shuffle your discard pile into your new deck. You start each turn with a new hand of five cards from your personal deck. ![]() The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.Įach player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game.
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